package close.mazegame.entity.mob.behaviour;

import com.badlogic.gdx.math.Vector2;

import close.mazegame.entity.mob.AITank;

public abstract class Behaviour {
	
	protected final AITank mob;
	
	public Behaviour(AITank mob){
		this.mob = mob;
	}
	
	public abstract Vector2 getTargetDirection();
	public abstract float getTargetTurrentAngle();
	
}
